Friendly Matches

Friendly matches can be played up to three times a week, on Wednesdays, Saturdays and Sundays.

Any team can challenge another team on Sundays (once they have been knocked out of the Matt Krevs Memorial Cup) and Pavilion members can also issue challenges for matches held on Wednesdays and Saturdays. Matches can be booked up to two weeks in advance, meaning you can organise up to six friendly matches in advance.

You earn no money from friendly matches and your players gain no experience or fatigue when playing friendlies. Friendly matches are simply a way to learn more about the game, try out different match orders, or simply gain bragging rights over your friends!

Issuing/Accepting Challenges

A friendly match can be organised by issueing a challenge to another team. Challenges can be issued by going to the Club or Manager page of a team you wish to challenge, and issuing the challenge via the "Challenge Team" panel. When issuing a challenge, you select the date, match type, pitch and venue (ie your ground or your opponent's). Please note that you cannot issue challenges to computer-controlled teams, only to teams owned by real people. Additionally you can only issue challenges to teams that haven't already booked a friendly match for all available friendly 'timeslots'.

You can view, accept, decline and cancel challenges you have issued and received from the Office -> Challenges page. When a team accepts a challenge, the match is automatically scheduled.

Fatigue in Friendlies

For the purposes of match ratings and all match engine calculations, all players are assumed to be at 'rested' fatigue in friendly matches.

Organised Friendly Competitions

For many managers, playing regular friendlies in leagues and cups organised by other managers is one of the most enjoyable aspects of playing From the Pavilion. Friendlies give you a chance to play your mates and also to experiment with various match orders and team lineups.

Unfortunately it can take a lot of time to create and administer these competitions. Teams need to issue challenges on time, league tables, statistics and fixtures need to be updated - all things that take time.

Organised friendly competitions can be held on Wednesdays, Saturdays and Sundays. Managers can create and enter friendly leagues and cups and let FTP handle all of the messy admin work like fixture generation, league tables and allocation of trophies and prizes to the winners. The core features are explained below:

  • Competitions can be created from the Community -> Friendly Competitions page
  • Friendly competitions can be in league format, where an even number of teams all play each other once, or in a knockout cup format held over a number of rounds where the loser of a match is knocked out, with the winner progressing to the next round.
  • Competition organisers can create and enforce local rules for the competition. Teams in breach of local rules can have match results reversed by the competition organiser.
  • Teams can be added by invitation only (where the organiser sends out a limited number of invitations), by manual approval of the organiser (where anyone can apply to play but must be approved by the organiser), or in a 'first come first served' basis (where anyone can enter).
  • Matches can be in senior one day, twenty20, youth one day or youth T20 format.
  • The pitch condition is assigned randomly for matches.
  • First and second prizes are offered by FTP in the form of Pavilion membership.
  • Fixtures are generated automatically.
  • Each competition has its own statistics pages.
  • Trophies are awarded for competition winners.
  • Messages are automatically sent to teams when their applications are accepted and when the competition is finalised and is about to begin.
  • Now for the bad news! A small cost will be associated with the creation and running of organised friendly competitions. As a general rule of thumb, it will cost one gaming credit (approximately $0.10 AUD) for each match a team plays in a competition.

Creating a Competition

Anyone is able to create an organised friendly competition via the Office -> Friendly Competitions page. Information is entered via a four step process as follows:

Friendly Competition Setup: Step 1
NameGive your competition a name. This name appears on all pages related to the competiton (eg league page, fixtures page, stats pages, etc).
Short NameAn abbreviated name for your competition, which is used in places where the competition name is too long.
Local RulesOrganisers can specify local rules that are in play for the competition. For example, you might want to create a youth competition where teams must field a minimum of 7 players of a particular nationality in each match. If teams do not follow the local rules, the competition organiser has the ability to reverse match results. A match result can be reversed by the organiser from the match 'Details' page.
Matches Played OnIndicates whether competition matches will be held on Mondays, Thursdays, Saturdays or Sundays.
Match TypeOne Day, Twenty20 or Youth One Day.
Competiton Type League: Involves between 4-10 teams, with each team playing the other team once.
Cup: A knockout competition involving between 8-128 teams. The winner of each match progresses to the next round and the loser is knocked out of the competition.
Method of Entry Private invitation: Only teams specifically invited by the competition creator can enter
Creator must approve entries: Any team can request to enter the competition. Requests must be approved by the creator before entry is allowed.
Automatic approval of entries: Entry requests are automatically approved.
WeatherLocal (ie the prevailing conditions on the day of the match), Random (weather selected randomly when fixtures are generated) or a specific weather type for all matches in the competition can be selected.
PitchRandom (pitch selected randomly when fixtures are generated) or a specific pitch type for all matches in the competition can be selected.
TrophyThe creator can select the style of trophy that will be awarded to the winner and runner up.

Friendly Competition Setup: Step 2
Competition Start DateThe date of the first round of fixtures. Must be at least two weeks in advance.
Deadline for EntriesThe date when entries close for the competition. Must be at least 7 days in advance and at least 7 days prior to the competition start date.
Minimum Number of TeamsThe minimum number of teams that need to be entered when the entry deadline expires for the competition to go ahead. If the minimum is not met, all game credits are refunded.
Maximum Number of TeamsThe maximum number of teams that can enter the competition.
League RoundsFor league competitions only. Indicates how many times each team plays every other team. For example, a 4 team league over 2 rounds will span 6 weeks.
Cup Seeding Method For cup competitions only.
Team Rankings: Cup seedings are based on team rankings at the time fixtures are generated
Random: Teams are seeded randomly

Friendly Competition Setup: Pricing
Payment Method By Creator: The creator is paying for the competition, allowing all teams to enter for free. A discount of 20% is applied to the overall cost of competitions using this payment method.
By Entrant: The creator pays 5 gaming credits to create the competition. Teams entering the competition pay a fee of one gaming credit per match.

What happens next?

Once a competition has been created, it will appear on the "Upcoming Competitions" list and managers will be able to enter. When the entry deadline passes, the competition is finalised, fixtures are generated, and all entrants are notified via an in-game message.

If the deadline passes and fewer than the minimum number of teams specified have entered, the competition is cancelled and all credits are refunded. For knockout cups, team numbers are altered so no teams have a bye. For example, if 19 teams have entered a knockout cup, when the competition is finalised the last 3 teams to enter are removed from the competition, leaving 16 teams remaining.

Note: The creator of a competition is not automatically entered. If you create a competition and also want to play in it, remember to enter/invite yourself.

Withdrawing from a competition

If you have entered a competition and wish to withdraw, you can do so by sending a mail to the competition organiser, who has the ability to remove a team from a competition. You can only withdraw from a competition if the deadline for entries has not passed.

Reversing a result

The competition organiser has the ability to reverse the result of a match if they deem that a team did not follow the local rules of the competition. Results can be reversed from the game 'Details' page.

Note: The result of a cup match can only be reversed between the time the match ends and when the draw for the next round is made.

Example competition setup and costs #1: 6 team league competition

  • Goes for 5 weeks.
  • Each team plays 5 matches.
  • Costs 24 credits up front if paid for by the competition creator. Entry is free. OR costs 5 credits for the competition creator with each team entering paying 5 credits.
  • The winner of the competition is awarded 15 days Pavilion membership.
  • Second place is awarded 8 days Pavilion membership.

Example competition setup and costs #2: 16 team cup competition

  • Goes for 4 weeks.
  • Each team plays a maximum of 4 matches.
  • Costs 24 credits up front if paid for by the competition creator. Entry is free. OR costs 5 credits for the competition creator with each team entering paying 4 credits and any teams that are knocked out prior to the final receive a partial refund of credits..
  • The winner of the competition is awarded 16 days Pavilion membership.
  • Second place is awarded 8 days Pavilion membership.