[IDEA] Splitting Technique

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Re: [IDEA] Splitting Technique

Post by GA-James018 » Sun Nov 02, 2025 9:41 am

Jujoh wrote:
Sun Nov 02, 2025 7:49 am
I think boscorp has a different argument to me.
I'm saying no-one just practices fielding for a season. Ftp stands out as a game because it is not based on a limited amount of sessions but a more holistic method of training. Technique being used for both batting and bowling ties into that.
The problem with that is that it doesn't match the role technique plays in game. Technique gives batters a more solid defence and makes bowlers more consistent and less liable to bowl bad balls. While I agree you could make an argument for (for example) fielding training to train a little batting as well, there's no logical reason for it to improve only a batter's defensive capabilities.

Moreover, there's definitely no logic behind the idea that a batter with a better defence will also be more consistent as a bowler. That, I think, is the main argument for splitting tech: it just makes no sense for it to be the same skill for both. I do think it would make very little difference to gameplay in practice, though.
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Re: [IDEA] Splitting Technique

Post by GM-crowfan65 » Sun Nov 02, 2025 10:16 am

It will also simplfy keeping and fielding with the removal of tech for them
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Re: [IDEA] Splitting Technique

Post by DangerDave » Sun Nov 02, 2025 10:40 am

It sounds to me that the proponents of this are arguing for the removal of tech since most of the arguments seem to imply tech does too many things (training fielding helps batting and bowling via tech).

Whilst training fielding should not enhance batting or bowling IMO, I don't see the benefit to splitting tech. If you want a bigger variety of players, wouldn't it be easier to change how the ME works so that batting and power helps score runs quickly and tech means they can survive longer. Bowlers would take more wickets with bowling and tech would concede less runs - I left power out of this for simplicity.

However, this may then lead to needing 2 elevens one for T20 and one for 50 overs (it isn't 22 players of course but in OD you will need more bowling accuracy and batting stick ability).

When I first started FTP many moons ago, I thought how tech worked was really interesting. Fielding helps keep tech up when training primary etc.

Not all changes necessarily improve things. I would look at the ME first - keepers with ord keeping seemingly not making much difference. Fasties and other seamers out bowling spin on dry decks etc....


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Re: [IDEA] Splitting Technique

Post by GM-crowfan65 » Sun Nov 02, 2025 11:06 am

I have looked at those things and more, and over many games, what you expect to happen does. Bad wicketkeeper let through more byes, spinners do better on spin wkts, etc, etc, etc

And what you say about tech and power does that
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Re: [IDEA] Splitting Technique

Post by Madcarrot » Sun Nov 02, 2025 12:23 pm

GM-crowfan65 wrote:
Fri Oct 31, 2025 11:52 am
Splitting the technique into bat and bowl techniques and removing it from the keeping and fielding summaries.

Implementation
Say bat = poor, bowl = outstanding and tech = expert
bat tech would be poor, bowl tech would be expert

Say bat = exceptional, bowl = dreadful and tech = exceptional
bat tech would be exceptional, bowl tech would be dreadful

Say bat = accom, bowl = outstanding and tech = expert
bat tech would be accom, bowl tech would be expert

AR Tech trng will be added, work still to do on difference to current AR trng
To me it just looks like if the primary is lower than tech, tech matches it. If it's higher than it stays as is. It is impossible for tech to exceed the primary.

I think this is fine - but would also advocate for a removal of the gap penalties and a clearer definition of the skills.
Tech is staying ability
Power is run scoring
Batting is a combination of both and also the limit for which both skills can reach.

For bowlers
Tech is accuracy
Power is wicket taking (for seam bowlers)
Bowling is a combination of both and the limit for which both skills can reach.
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Re: [IDEA] Splitting Technique

Post by Jujoh » Sun Nov 02, 2025 8:21 pm

GA-James018 wrote:
Sun Nov 02, 2025 9:41 am
Jujoh wrote:
Sun Nov 02, 2025 7:49 am
I think boscorp has a different argument to me.
I'm saying no-one just practices fielding for a season. Ftp stands out as a game because it is not based on a limited amount of sessions but a more holistic method of training. Technique being used for both batting and bowling ties into that.
The problem with that is that it doesn't match the role technique plays in game. Technique gives batters a more solid defence and makes bowlers more consistent and less liable to bowl bad balls. While I agree you could make an argument for (for example) fielding training to train a little batting as well, there's no logical reason for it to improve only a batter's defensive capabilities.

Moreover, there's definitely no logic behind the idea that a batter with a better defence will also be more consistent as a bowler. That, I think, is the main argument for splitting tech: it just makes no sense for it to be the same skill for both. I do think it would make very little difference to gameplay in practice, though.
Ok maybe not 100% realistic. But it works as is. Splitting tech requires a revamp of training programmes. Allrounders will be completely different and there will be even fewer bits and pieces players unless the AR training becomes very powerful.
I can see why you might do this but it will probably create more problems than it solves.

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Re: [IDEA] Splitting Technique

Post by GM-crowfan65 » Mon Nov 03, 2025 1:53 am

As I have said, we will do our best first to ensure the players we have today are still possible.
And second more varied plausible players are also available.
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Re: [IDEA] Splitting Technique

Post by DangerDave » Mon Nov 03, 2025 10:48 am

GM-crowfan65 wrote:
Sun Nov 02, 2025 11:06 am
I have looked at those things and more, and over many games, what you expect to happen does. Bad wicketkeeper let through more byes, spinners do better on spin wkts, etc, etc, etc

And what you say about tech and power does that
the delta is too small - that is the issue
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Re: [IDEA] Splitting Technique

Post by GM-crowfan65 » Mon Nov 03, 2025 11:28 am

looking at 1-2 games is alays an issue
If you want some better answers without giving too much away, send me a message and I will look into it
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