EOS55-56 CHANGES

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Mike778
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Joined: Thu Nov 03, 2022 9:09 am

Re: EOS55-56 CHANGES

Post by Mike778 » Mon Sep 25, 2023 3:20 pm

I think pretty much everyone would read flat as a batsman pitch which is different to what even is supposed to be.

I would have maybe gone with 'balanced' but I don't see a major problem.

berksowl
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Re: EOS55-56 CHANGES

Post by berksowl » Mon Sep 25, 2023 3:47 pm

GM-crowfan65 wrote:
Mon Sep 25, 2023 1:31 am
We obviously think differently so best to just move on and if you never choose to play on it then that will be your decision.
Okay, moving on from even pitches, since yes it does seem most are good with this addition.

It seems this addition is part of an agenda to increase scores. Indeed, that makes perfect sense given that for one's home games they have 100% control over the pitch and can prepare all kinds of batting unfriendly pitches that would never be tolerated in high-level real life cricket.

I know this is a sim, and maybe some clubs are more akin to village teams, which could well play on all variety of minefield wickets. But I assume for the $15k per week I spent on upkeep of my ground, and the fact that every week there are youth cricketers who have been selected for their national team batting on my home ground, there's an expectation of decent, safe, balanced wickets, much like there would be at any first class or List A ground.

If clubs spread their choice of wickets evenly over all nine pitch types (that's hypothetical, so bare with me), then still two-thirds of all those pitches are fairly hostile for batsmen. Adding even doesn't make much difference as it's just one of nine options.

Would it be better to pull back some of each club's control over pitch? Like this: Imagine I want to prepare a crumbling wicket for my youth OD matches. There would be a 50% chance I'd get that, a 25% chance I'd get an adjacent pitch like dry or slow, and a 25% chance I'd get one of the three most batting-friendly pitches at the center of our pitch continuum (even, flat, or hard). The further from center of the continuum the pitch you're trying to prepare, the more difficult it would be to achieve that for game-day. Perhaps wage or skill of the grounds staff plays a part. This would certainly lend to higher average scores.

GM-crowfan65
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Re: EOS55-56 CHANGES

Post by GM-crowfan65 » Mon Sep 25, 2023 11:59 pm

Thats a decent suggestion, plenty of professional groundsman dont get the pitch the are aiming for, it is certainly worth investigating.

And the pitch was added partially as part of a project to increase runs (lets be honest FTP is sort of 2007 and well behind how games are played today) and partly giving us a neutral pitch for possible use in cup finals etc. We won be demanding the use of it but giving people another option.
As for the project to increase runrate we are moving into the second phase of testing of improving fielding, in runrate and reduce extras.
Next step will be to add some checks in based on skill rather than randomness for some events inc talents (swing will trigger more in humid weather etc)
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AttyAttwood
Posts: 25
Joined: Sun Apr 12, 2020 11:08 am

Re: EOS55-56 CHANGES

Post by AttyAttwood » Wed Oct 04, 2023 11:02 am

berksowl wrote:
Mon Sep 25, 2023 3:47 pm
GM-crowfan65 wrote:
Mon Sep 25, 2023 1:31 am
We obviously think differently so best to just move on and if you never choose to play on it then that will be your decision.
Okay, moving on from even pitches, since yes it does seem most are good with this addition.

It seems this addition is part of an agenda to increase scores. Indeed, that makes perfect sense given that for one's home games they have 100% control over the pitch and can prepare all kinds of batting unfriendly pitches that would never be tolerated in high-level real life cricket.

I know this is a sim, and maybe some clubs are more akin to village teams, which could well play on all variety of minefield wickets. But I assume for the $15k per week I spent on upkeep of my ground, and the fact that every week there are youth cricketers who have been selected for their national team batting on my home ground, there's an expectation of decent, safe, balanced wickets, much like there would be at any first class or List A ground.

If clubs spread their choice of wickets evenly over all nine pitch types (that's hypothetical, so bare with me), then still two-thirds of all those pitches are fairly hostile for batsmen. Adding even doesn't make much difference as it's just one of nine options.

Would it be better to pull back some of each club's control over pitch? Like this: Imagine I want to prepare a crumbling wicket for my youth OD matches. There would be a 50% chance I'd get that, a 25% chance I'd get an adjacent pitch like dry or slow, and a 25% chance I'd get one of the three most batting-friendly pitches at the center of our pitch continuum (even, flat, or hard). The further from center of the continuum the pitch you're trying to prepare, the more difficult it would be to achieve that for game-day. Perhaps wage or skill of the grounds staff plays a part. This would certainly lend to higher average scores.
This suggestion is elite. Could always add in a budget for groundskeepers, like the academy. The higher the level (10 levels), the higher the bonus to pitch preparation accuracy. Have the top level being world class, but they are still only accurate 20% more than the base percentage. Love this suggestion so much. Adds depth and with a few features built into it it would add realism and extra financial detail

boscorp
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Re: EOS55-56 CHANGES

Post by boscorp » Sat Oct 21, 2023 5:56 pm

Will the increase to innings totals, decrease of late innings wickets etc have any impact on the form calculations or will the change favour batsmen as far as form goes?
South Africa U19 Manager seasons 38-41.
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GM-crowfan65
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Re: EOS55-56 CHANGES

Post by GM-crowfan65 » Sun Oct 22, 2023 3:41 am

should help the balance between batters and bowlers a little more
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Bustergut
Posts: 6577
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Re: EOS55-56 CHANGES

Post by Bustergut » Sun Oct 22, 2023 12:03 pm

AttyAttwood wrote:
Wed Oct 04, 2023 11:02 am
berksowl wrote:
Mon Sep 25, 2023 3:47 pm
GM-crowfan65 wrote:
Mon Sep 25, 2023 1:31 am
We obviously think differently so best to just move on and if you never choose to play on it then that will be your decision.
Okay, moving on from even pitches, since yes it does seem most are good with this addition.

It seems this addition is part of an agenda to increase scores. Indeed, that makes perfect sense given that for one's home games they have 100% control over the pitch and can prepare all kinds of batting unfriendly pitches that would never be tolerated in high-level real life cricket.

I know this is a sim, and maybe some clubs are more akin to village teams, which could well play on all variety of minefield wickets. But I assume for the $15k per week I spent on upkeep of my ground, and the fact that every week there are youth cricketers who have been selected for their national team batting on my home ground, there's an expectation of decent, safe, balanced wickets, much like there would be at any first class or List A ground.

If clubs spread their choice of wickets evenly over all nine pitch types (that's hypothetical, so bare with me), then still two-thirds of all those pitches are fairly hostile for batsmen. Adding even doesn't make much difference as it's just one of nine options.

Would it be better to pull back some of each club's control over pitch? Like this: Imagine I want to prepare a crumbling wicket for my youth OD matches. There would be a 50% chance I'd get that, a 25% chance I'd get an adjacent pitch like dry or slow, and a 25% chance I'd get one of the three most batting-friendly pitches at the center of our pitch continuum (even, flat, or hard). The further from center of the continuum the pitch you're trying to prepare, the more difficult it would be to achieve that for game-day. Perhaps wage or skill of the grounds staff plays a part. This would certainly lend to higher average scores.
This suggestion is elite. Could always add in a budget for groundskeepers, like the academy. The higher the level (10 levels), the higher the bonus to pitch preparation accuracy. Have the top level being world class, but they are still only accurate 20% more than the base percentage. Love this suggestion so much. Adds depth and with a few features built into it it would add realism and extra financial detail
And more randomness.
Season 11 u19 World Cup Winner
Seasons 22, 47 & 55 Windies Double Winners

Seasons 46, 47 & 49 Irish Double Winners

nae199
Posts: 77
Joined: Sat Apr 25, 2020 12:25 pm

Re: EOS55-56 CHANGES

Post by nae199 » Tue Nov 07, 2023 2:00 pm

I know that one of the improvements had the intention of reducing the number of collapses, I have to say, I have noticeably seen more collapses this season, early on it was almost happening two or three times a week.

My affiliate T20 team in Div 1.1 has just lost a game; I lost 7 wickets for 14 runs in 25 balls (when absolutely coasting) - https://www.fromthepavilion.org/comment ... Id=6652305

I am not bitter about it, take the rough with the smooth etc., but was just wondering if anyone else has had similar experiences this season? In my personal experience collapses seem to be more common now than they were previously.

nae199
Posts: 77
Joined: Sat Apr 25, 2020 12:25 pm

Re: EOS55-56 CHANGES

Post by nae199 » Tue Nov 07, 2023 2:05 pm

Bustergut wrote:
Sun Oct 22, 2023 12:03 pm
AttyAttwood wrote:
Wed Oct 04, 2023 11:02 am
berksowl wrote:
Mon Sep 25, 2023 3:47 pm


Okay, moving on from even pitches, since yes it does seem most are good with this addition.

It seems this addition is part of an agenda to increase scores. Indeed, that makes perfect sense given that for one's home games they have 100% control over the pitch and can prepare all kinds of batting unfriendly pitches that would never be tolerated in high-level real life cricket.

I know this is a sim, and maybe some clubs are more akin to village teams, which could well play on all variety of minefield wickets. But I assume for the $15k per week I spent on upkeep of my ground, and the fact that every week there are youth cricketers who have been selected for their national team batting on my home ground, there's an expectation of decent, safe, balanced wickets, much like there would be at any first class or List A ground.

If clubs spread their choice of wickets evenly over all nine pitch types (that's hypothetical, so bare with me), then still two-thirds of all those pitches are fairly hostile for batsmen. Adding even doesn't make much difference as it's just one of nine options.

Would it be better to pull back some of each club's control over pitch? Like this: Imagine I want to prepare a crumbling wicket for my youth OD matches. There would be a 50% chance I'd get that, a 25% chance I'd get an adjacent pitch like dry or slow, and a 25% chance I'd get one of the three most batting-friendly pitches at the center of our pitch continuum (even, flat, or hard). The further from center of the continuum the pitch you're trying to prepare, the more difficult it would be to achieve that for game-day. Perhaps wage or skill of the grounds staff plays a part. This would certainly lend to higher average scores.
This suggestion is elite. Could always add in a budget for groundskeepers, like the academy. The higher the level (10 levels), the higher the bonus to pitch preparation accuracy. Have the top level being world class, but they are still only accurate 20% more than the base percentage. Love this suggestion so much. Adds depth and with a few features built into it it would add realism and extra financial detail
And more randomness.
I have just read this and really like this idea. On a similar theme, I had thought about another potential idea for pitch variation which was what if the weather also had an influence on preferred pitch preparation, or could result in a change of pitch during the game. So, nothing too drastic, but imagine a SOD game for example which was on a dry pitch, if the weather was hot, this could randomly change the pitch to crumbling for example at a point in the game? An even pitch with overcast or cloudy conditions for a couple of days before, or during could for example become green maybe.

I like the idea of having a level of groundstaff which gives you better pitch accuracy, perhaps the lower the groundstaff ability the more of an influence the weather has on the final pitch produced?

Just an idea.

boscorp
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Re: EOS55-56 CHANGES

Post by boscorp » Tue Nov 07, 2023 8:42 pm

nae199 wrote:
Tue Nov 07, 2023 2:00 pm
I know that one of the improvements had the intention of reducing the number of collapses, I have to say, I have noticeably seen more collapses this season, early on it was almost happening two or three times a week.

My affiliate T20 team in Div 1.1 has just lost a game; I lost 7 wickets for 14 runs in 25 balls (when absolutely coasting) - https://www.fromthepavilion.org/comment ... Id=6652305

I am not bitter about it, take the rough with the smooth etc., but was just wondering if anyone else has had similar experiences this season? In my personal experience collapses seem to be more common now than they were previously.
I'm under the impression that this change is yet to come.
South Africa U19 Manager seasons 38-41.
Boscorp Cross season 14 - current

GA-James018
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Re: EOS55-56 CHANGES

Post by GA-James018 » Wed Nov 08, 2023 10:17 am

Yes, the changes are in the process of being tested and refined. All going to plan, they will be implemented next season. Apologies if that wasn't clear.
Manager of the mighty North Eastern CC.
Australian NAT assistant, Season 42-46.

nae199
Posts: 77
Joined: Sat Apr 25, 2020 12:25 pm

Re: EOS55-56 CHANGES

Post by nae199 » Wed Nov 08, 2023 12:36 pm

No apology necessary chaps, that is me just not reading things correctly!

It would explain why I am still seeing a lot of collapses though :lol:

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