[IDEA] TALENT REWORK
Posted: Mon Oct 27, 2025 2:13 am
Just posting this so people can see where the current thinking might be as far as ideas go.
This first one is about talents and will include as much as I think we can work with.
Feel free to make suggestions and debate (nicely) other people's ideas, and we will update this at different times.
TRAINING TALENTS
Gifted - these wont change currently
Gifted (Endurance)
Gifted (Batting)
Gifted (Bowling)
Gifted (Keeping)
Gifted (Fielding)
Gifted (Power)
Gifted (Technique)
Prodigy
Late Bloomer
Skilled - these wont change currently
Skilled (Batting)
Skilled (Bowling)
Skilled (Keeping)
Skilled (Power)
Skilled (Technique)
SKilled (Fielding) - replacing safe hands
TRAINABLE TALENTS
Passive Talents - are skills that are thought to be always in effect, or at a particular times.
Natural Leader - will also get a boost to the capt gain per match
Sturdy - recover slightly faster, tire slightly slower
Opener
Finisher
Technician - harder to get out, boost to defensive capability
Spin Specialist
Seam Specialist
New Ball Bowler - will be allowed on a percentage of finger spinners
Old Ball Bowler
Triggered Talents are special skills that have a small chance of occurring, or 'triggering', during a delivery.
Accumulator
Boundary Hitter
Slower Ball
Swing
Bouncer
Flat Bat
Yorker
Switch Hit
Ramp
Wrongun
Flipper
Arm Ball
Doosra
Flight - can lead to more boundaries but is more likely to take wickets (spin)
Variety - can lead to more runs but is more likely to take wickets (seam/spin)
This leaves us with passive or triggers
7 batting ones
6 seam ones if we allow slower ball only on seam
6 spin ones
In addition, all the passive and triggered talents could be trainable
5 levels, level 3 is about where the current talents run at, players recruited with level 1, each level will take x weeks to reach
Training them will come at the loss of training skills. That is, you can't train both at the same time.
Effectively, a lot of current talents are the same, just with different labels to make it interesting.
A lot of these talents will now be affected by conditions, swing more likely in humid, bouncer more likely on hard, etc.
ok, I think that is all I have so far for TALENTS.
This first one is about talents and will include as much as I think we can work with.
Feel free to make suggestions and debate (nicely) other people's ideas, and we will update this at different times.
TRAINING TALENTS
Gifted - these wont change currently
Gifted (Endurance)
Gifted (Batting)
Gifted (Bowling)
Gifted (Keeping)
Gifted (Fielding)
Gifted (Power)
Gifted (Technique)
Prodigy
Late Bloomer
Skilled - these wont change currently
Skilled (Batting)
Skilled (Bowling)
Skilled (Keeping)
Skilled (Power)
Skilled (Technique)
SKilled (Fielding) - replacing safe hands
TRAINABLE TALENTS
Passive Talents - are skills that are thought to be always in effect, or at a particular times.
Natural Leader - will also get a boost to the capt gain per match
Sturdy - recover slightly faster, tire slightly slower
Opener
Finisher
Technician - harder to get out, boost to defensive capability
Spin Specialist
Seam Specialist
New Ball Bowler - will be allowed on a percentage of finger spinners
Old Ball Bowler
Triggered Talents are special skills that have a small chance of occurring, or 'triggering', during a delivery.
Accumulator
Boundary Hitter
Slower Ball
Swing
Bouncer
Flat Bat
Yorker
Switch Hit
Ramp
Wrongun
Flipper
Arm Ball
Doosra
Flight - can lead to more boundaries but is more likely to take wickets (spin)
Variety - can lead to more runs but is more likely to take wickets (seam/spin)
This leaves us with passive or triggers
7 batting ones
6 seam ones if we allow slower ball only on seam
6 spin ones
In addition, all the passive and triggered talents could be trainable
5 levels, level 3 is about where the current talents run at, players recruited with level 1, each level will take x weeks to reach
Training them will come at the loss of training skills. That is, you can't train both at the same time.
Effectively, a lot of current talents are the same, just with different labels to make it interesting.
A lot of these talents will now be affected by conditions, swing more likely in humid, bouncer more likely on hard, etc.
ok, I think that is all I have so far for TALENTS.