Plops for Experience
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Plops for Experience
With a number of players being held onto well into their golden years, it's time to introduce experience plops once a player hits 65 to simulate the onset of the degradation of ones memory as they age.
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Re: Plops for Experience
Doesn't make logical sense unless they're getting hit so many times in the head that they're forgetting how to hold a bat.
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- Posts: 105
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Re: Plops for Experience
Well that's exactly what happens. Remember, these players are 99.9999999999999999999% of the time going to be at atrocious skills across the board.

Further, I'm not sure that getting hit in the head is the only cause of age related memory loss...
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Re: Plops for Experience
I don't imagine lowering the experience is going to alter their decision. I think increasing the wages has been effective but if someone wants to retain players till 99 and beyond and are prepared to pay the wages lowering experience is going to do little. The difference in experience has little impact on atrocious skills.
South Africa U19 Manager seasons 38-41
SA Senior Manager seasons 59-60
Boscorp Cross season 14 - current
SA Senior Manager seasons 59-60
Boscorp Cross season 14 - current
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- Posts: 105
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Re: Plops for Experience
Oh, FYI, this is purely for asthetic reasons. It doesn't bother me that people hold on to them or any skill that may be impacted. It's all about the 'has the dementia kicked in yet for a bt of a laugh.boscorp wrote: ↑Fri Mar 07, 2025 3:35 amI don't imagine lowering the experience is going to alter their decision. I think increasing the wages has been effective but if someone wants to retain players till 99 and beyond and are prepared to pay the wages lowering experience is going to do little. The difference in experience has little impact on atrocious skills.
I'd make the plops completely random rather than linear.