Game FAQ / Rules Addendum

General gameplay questions can be posted here.
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FTP-ashario
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Game FAQ / Rules Addendum

Post by FTP-ashario » Mon Sep 06, 2010 2:23 am

This thread is intended to give additional explanation regarding aspects of the game that aren't covered in depth in the game rules.

International Matches Structure
viewtopic.php?f=3&t=19171&start=0#p610203

International Team Rankings
viewtopic.php?f=3&t=19171#p610206

Fantasy Points Formulae (Senior and Youth OD)
viewtopic.php?f=3&t=19171&p=610202#p610217

Fantasy Points Formulae (Twenty20 and Youth Twenty20)
viewtopic.php?f=3&t=19171&p=610202#p610218

Match Ratings
viewtopic.php?p=670946#p670946

How To: Create your own team logo (and load it on your homepage!)
viewtopic.php?f=3&t=19171&p=705338#p705338

How to clear your browser cache
viewtopic.php?f=3&t=19171&p=942397#p942397

World Cup Qualification Process
viewtopic.php?f=3&t=19171&p=963027#p963027

FTP-ashario
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International Matches Structure

Post by FTP-ashario » Mon Sep 06, 2010 2:23 am

General Information
- Each season, nat teams play in three one week leagues
- In a league week, each team plays five matches, on Monday, Tuesday, Wednesday, Thursday and Friday
- During league weeks, double fitness updates occur for all players involved (ie players recover fatigue at twice the normal rate)
- Unlike domestic competitions, fatigue hits in Nat Twenty20 matches are the same as for One Day matches
- There are three six team leagues with promotion and relegation
- After each match, the ratings points of the two teams involved are updated

- The first league is a One Day league (ie 50 overs a side) played in week 5 or 6 (with U19 teams playing in one week and senior teams playing in the other week)
- The top placed team in division 2 and 3 promote. The bottom team in division 1 and 2 demote

- The second league is a Twenty20 league played in week 8 or 9 (with U19 teams playing in one week and senior teams playing in the other week)
- The top two placed teams in division 2 and 3 promote. The bottom two teams in division 1 and 2 demote

- The third league is another One Day league played in week 11 or 12 (with U19 teams playing in one week and senior teams playing in the other week)
- The top placed team in division 2 and 3 promote. The bottom team in division 1 and 2 demote


Schedule

Week 1
- promotions and demotions for the first One Day league are processed
- fixtures for the first OD league are created
- promotions and demotions for the Twenty20 league are processed
- fixtures for the Twenty20 league are created

Week 2
- nat managers are sent a message indicating that bids are now being accepted for hosting rights for the first One Day league

Week 3
- hosting rights for the first One Day league are awarded
- nat managers are sent a message indicating they can now select squads for the first One Day league

Week 4
- squads for the first One Day league are finalised
- pitches for each match in the first One Day league are finalised
- domestic clubs having players involved in the first One Day league are sent a message indicating their players will be unavailable during that week

Week 5
- first One Day league matches are played
- nat managers are sent a message indicating that bids are now being accepted for hosting rights for the Twenty20 league

Week 6
- hosting rights for the Twenty20 league are awarded
- nat managers are sent a message indicating they can now select squads for theTwenty20 league

Week 7
- squads for the Twenty20 league are finalised
- pitches for each match in the Twenty20 league are finalised
- domestic clubs having players involved in the Twenty20 league are sent a message indicating their players will be unavailable during that week
- promotions and demotions for the second One Day league are processed
- fixtures for the second OD league are created

Week 8
- Twenty20 league matches are played
- nat managers are sent a message indicating that bids are now being accepted for hosting rights for the second One Day league

Week 9
- hosting rights for the second One Day league are awarded
- nat managers are sent a message indicating they can now select squads for the second One Day league

Week 10
- squads for the second One Day league are finalised
- pitches for each match in the second One Day league are finalised
- domestic clubs having players involved in the second One Day league are sent a message indicating their players will be unavailable during that week

Week 11
- One Day league matches are played

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International Team Rankings

Post by FTP-ashario » Mon Sep 06, 2010 2:27 am

After each non-friendly international match, ranking points of the teams involved are updated, based on the result of the match and the rankings points the teams go into the match with.

Each team places 20% of their current rankings points into the 'pot'. The winning team receives 75% of the pot, the loser 25%. If the match is tied, each team receives 50% of the pot.

Depending on the division level of the match, a small addition or subtraction to rankings points are made after the pot proceeds are allocated.

Additionally, a winning team cannot ever lose ranking points. If the calculations indicate the rankings points after a match is less than what they started with, their points increase by one. Similarly, if a losing team cannot ever gain ranking points. See example C below for further details.

Example A: Division 1 game, Aus vs Eng.
Starting rankings points: Aus=300, Eng=200
Pot = 60+40 = 100
England win so get 75 points from the pot so new ranking points are 200-40+75=235
Aus lose and so get 25 points from the pot, new ranking points are 300-60+25=265
Being a Division 1 game, both get 2 points free so now they have 237 & 267.

Example B: Division 3 T20 game, USA vs Ire
Starting rankings points: USA=75, Ire=125
Pot = 15+25 = 40
Ire win and get 30 points from the pot. New ranking points are 125-25+30=130
USA lose and so get 10 points from the pot. New ranking points are 75-15+10=70
Being a D3 T20 game, both lose a point so now they have 129 & 69.

Example C: Word Cup Quarter final, India vs Kenya
Starting ranking points: India=250, Kenya=50
Pot = 50+10 = 60
India win so get 45 points from the pot, but that is less than they added to the pot so use the minimum movement. New ranking points are 250+1=251
Kenya lost, so they get 15 points, but that would cause their ending rankings points to exceed their starting ranking points. New ranking points are 50-1=49
Being a quarter-final, both gain 2 points, so now they have 253 & 51.

Ranking Points Adjustments
From the above examples, you can see that small adjustments are made to ranking points earned/lost in a match depending on the division and type of match. Further details are below
One Day : division 1 (+2 points)
One Day : division 2 (no adjustment)
One Day : division 3 (-2 points)

Twenty20 : division 1 (+1 point)
Twenty20 : division 2 (no adjustment)
Twenty20 : division 3 (-1 point)

World Cup quarter final (+2 points)
World Cup semi final (+4 points)
World Cup final (+6 points)

Thanks to MOD-R0b1et, who was responsible for developing and testing the formulae for these calculations

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Fantasy Points Formulae (Senior and Youth OD)

Post by FTP-ashario » Mon Sep 06, 2010 3:02 am

Points per player = batting points + bowling points + fielding points

Batting Points

Before batting points are awarded, two 'multipliers' need to be calculated, the runs ratio and the strike rate ration.

Runs scored ratio
To account for the different conditions the batsmen face, the effective total runs scored in the game must be considered for this calulation the total runs scored with availible resources is considered. This is used to scale the effect of runs scored by generating a "runs ratio".

If the second innings is incomplete (the first always will be), an estimate of the final score they would have achieved must be made, to do this the lower total of that assuming overs were the limiting factor or that assuming wickets were the limiting factor is taken:
Total if overs were the limiting factor = Score * (300/balls used)
Total if wickets were the limiting factor = Score * R (R defined from table below)

Code: Select all

Wickets lost: 0     1     2     3     4     5     6     7     8     9     10     
Ratio:        100   6.92  3.46  2.34  1.78  1.46  1.28  1.16  1.08  1.03  1
For the purposes of our calculations, we assume the average total runs scored in a match is 410.
example wrote: Team batting first gets 125ao (45overs).
The chasing team reaches the target to get 127/3 off 34 overs.

Total if overs limiting = 127 * (300/204) = 187
Total if wickets limiting = 127 * 2.34 = 297

So the second innings will be considered to score 187. Therefore the effective total score of the game is 187+125 = 312.
That makes the runs ratio 410/312 = 1.31.

In this game each run scored will earn 1.31 points.
For example, a batsman scoring 45 in the game will earn 45 * 1.31 = 59 points.
Strike rate ratio
The strike rate ratio is calculated using the actual totals and balls faced, simply 100*runs/balls.

For the purposes of our calculations, we assume that 75 runs per 100 balls is the average strikerate for batsmen.

The strike rate ratio = 75/actual strike rate for the match.
This ratio will be used to scale strike rates before assigning strike rate points.
example wrote: In our example game:
Strike rate ratio = 100*(125+127)/(270+204) = 53
strike rate ratio = 75/53 = 1.42

In this game, each batsman's actual strike rate will be multiplied by 1.42 before awarding strike rate points.
Strike rate bonus/penalty table
Strike rate bonuses are multiplative to the runs scored and calculated from adjusted strike rates.
Adjusted strike rates are calculated by the players strike rate * strike rate ratio.
For example, if a batsman scored 45 from 67 balls, he would have an adjusted strike rate of ( (45/67) * 1.42) = 95.4.

The percentage bonuses/penalties applied are as follows:

Code: Select all

Adjusted strike rate <10         10-34.99    35-59.99    60-84.99   85-109.99  110-159.99 >159.99   
% bonus             -40%             -20%        -10%           0        +10%        +20%    +40%
Milestone points
For scores >=100, 40 bonus points
For scores 50-99, 20 bonus points
For scores 25-49, 10 bonus points
Dismissed, -10 points
Dismissed for a duck, -10 points (so a duck scores -20)
For each six hit, 4 points.
example wrote: Graham Gordon scores 17 (off 47) in the our example match, with 1 six.
run points = 17 * 1.31 = 22.3 points
dismissed = -10 points
adjusted strikerate = 1.42 * (100*17/47) = 51
strikerate penalty = -10% for strike rate = -2.2 points
sixes = 1 * 4 = 4 points
TOTAL BATTING POINTS = 22.3 -10 -2.2 +4 = 14.1 points
Bowling Points

Points for each wicket
Each wicket scores points based on the batting order position of then batsman dissmissed with this table:

Code: Select all

Batting position:  1  2  3  4  5  6  7  8  9 10 11 
Points scored:    26 26 25 24 22 18 14 11  8  6  3
Milestone points
Bonus points are allocated for the number of wickets taken as follows:
2 wickets = 5 points
3 wickets = 10 points
4 wickets = 20 points
5+ wickets = 40 points

Economy points
Points are awarded for economy rate as follows assuming at least 3 complete overs are bowled by the bowler.

Code: Select all

Econ rate: <1.5rpo | 1.5 - 2.49 | 2.5 - 3.49 | 3.5 - 5.49 | 5.5 - 6.49 | 6.5 - 7.49 | > 7.49
Points:         40           20           10            0          -10          -20      -40

Finally, there is a 6 point bonus for each maiden over.
These are added together to gain the total bowling score.
example wrote: Graham Gordon achieves bowling figures of 3/37 from 10 overs, bowling 1 maiden (his wickets are the 2nd, 3rd and 7th batsmen).
Wicket points = 26+25+14 = 65
Milestone points = 10
Econ points = 0
Maiden pts = 1*6 = 6
TOTAL BOWLING POINTS = 65+10+0+6 = 81.
Fielding Points

Catch by keeper or fielder: 10 points
Stumping by keeper: 10 points
Runout by keeper or fielder: 10 points
example wrote: Graham Gordon took 2 catches. His fielding points are 2*10=20 points.

Graham Gordon's total points allocated for this match = 14.1 (batting) + 81 (bowling) + 20 (fielding) = 115.1.
Thanks to MOD-R0b1et, who was responsible for developing and testing the formulae for these calculations

FTP-ashario
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Fantasy Points Formulae (Twenty20)

Post by FTP-ashario » Mon Sep 06, 2010 3:02 am

Points per player = batting points + bowling points + fielding points

Batting Points

Before batting points are awarded, two 'multipliers' need to be calculated, the runs ratio and the strike rate ration.

Runs scored ratio
To account for the different conditions the batsmen face, the effective total runs scored in the game must be considered for this calulation the total runs scored with availible resources is considered. This is used to scale the effect of runs scored by generating a "runs ratio".

If the second innings is incomplete (the first always will be), an estimate of the final score they would have achieved must be made, to do this the lower total of that assuming overs were the limiting factor or that assuming wickets were the limiting factor is taken:
Total if overs were the limiting factor = Score * (120/balls used)
Total if wickets were the limiting factor = Score * R (R defined from table below)

Code: Select all

Wickets lost: 0     1     2     3     4     5     6     7     8     9     10     
Ratio:        100   6.00  3.00  2.04  1.60  1.36  1.21  1.13  1.06  1.03  1
For the purposes of our calculations, we assume the average total runs scored in a match is 300.

Strike rate ratio
The strike rate ratio is calculated using the actual totals and balls faced, simply 100*runs/balls.

For the purposes of our calculations, we assume that 127 runs per 100 balls is the average strikerate for batsmen.

Strike rate bonus/penalty table
Strike rate bonuses are multiplative to the runs scored and calculated from adjusted strike rates.
Adjusted strike rates are calculated by the players strike rate * strike rate ratio.
For example, if a batsman scored 45 from 67 balls, he would have an adjusted strike rate of ( (45/67) * 1.42) = 95.4.

The percentage bonuses/penalties applied are as follows:

Code: Select all

Adjusted strike rate <40         40-64.99    65-89.99    90-104.99  115-139.99  140-164.99 >164.99   
% bonus             -30%             -20%        -10%            0        +10%        +20%    +30%
Milestone points
For scores >=100, 40 bonus points
For scores 50-99, 20 bonus points
For scores 25-49, 10 bonus points
Dismissed, -10 points
Dismissed for a duck, -10 points (so a duck scores -20)
For each six hit, 4 points.

Bowling Points

Points for each wicket
Each wicket scores points based on the batting order position of then batsman dissmissed with this table:

Code: Select all

Batting position:  1  2  3  4  5  6  7  8  9 10 11 
Points scored:    33 33 31 27 22 17 13 10  7  5  3
Milestone points
Bonus points are allocated for the number of wickets taken as follows:
2 wickets = 10 points
3 wickets = 20 points
4 wickets = 40 points
5+ wickets = 60 points

Economy points
Points are awarded for economy rate as follows assuming at least 3 complete overs are bowled by the bowler.

Code: Select all

Econ rate: <2.6rpo | 2.6 - 4.59 | 4.6 - 6.59 | 6.6 - 8.59 | 8.6 - 10.59 | 10.6 - 12.59 | > 12.59
Points:         40           20           10            0           -10            -20       -40

Finally, there is a 10 point bonus for each maiden over.
These are added together to gain the total bowling score.

Fielding Points

Catch by keeper or fielder: 10 points
Stumping by keeper: 10 points
Runout by keeper or fielder: 10 points

Thanks to MOD-R0b1et, who was responsible for developing and testing the formulae for these calculations

FTP-ashario
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How To: Create your own team logo (and load it on your homep

Post by FTP-ashario » Mon Mar 07, 2011 9:51 pm

How To: Create your own team logo (and load it on your homepage!)

1. Firstly, we need to create your logo (skip to paragraph 2 if you have done this, or are using a image from a website.)

The steps include creating a logo and uploading it to a website (I choose imageshack, but there are many available.)

Creating a logo:

Using photoshop - http://teamtutorials.com/photoshop-tuto ... o-tutorial
Using logo generator (lazy but effective) - http://www.logogenerator.com/logo_draft.php

There are of course thousands of ways, but simply put photoshop will be the most unique design option, there are plenty of generators.
For a free program with lots of the same features as photoshop - GIMP is your answer.

When the logo is finished, upload it on this website:
http://imageshack.us/

If you find a picture from another website, just get the full address (it will most likely end in .jpg or .bmp or another picture file extension.)


2. Uploading your image to FTP.

Click on team details, then enter the picture address into the "team logo url" - for example: http://img141.imageshack.us/img141/3682 ... sshirt.jpg

You can specify the size, so when you upload, I'd suggest 320 by 280 and entering the same dimensions into FTP on the same page.

Thanks to darkmatter for providing these instructions

FTP-ashario
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Clearing your browser cache

Post by FTP-ashario » Mon Aug 27, 2012 6:54 am

Most web browsers cache selected files downloaded while browsing site (eg images, javascript files). This results in pages loading faster when you revisit them. Occassionally, this can cause problems when a browser uses an old, outdated version of a file.

Often, if something like this occurs you'll be asked to "clear your browser cache". Below is a quick guide regarding how to do this on various browsers

Firefox
- go to the 'Tools' menu (you may need to first press the ALT button to display the menu bar)
- click 'Options'
- click on the 'Advanced' button
- click on the 'Network' tab
- in the 'Cached Web Content' section, click on the 'Clear Now' button
- click 'OK'

Chrome
- Click the wrench icon on the browser toolbar.
- Select 'Tools'
- Select 'Clear browsing data'
- Ensure that the 'Empty the cache' and 'Delete cookies and other site and plugin data' checkboxes are ticked
- Click on the 'Clear browsing history' button

Safari
- from the menu, click 'Edit' and then 'Empty Cache'
- click the 'Empty' button'

Internet Explorer 7
- From the menu, click 'Tools' then 'Delete Browsing History'
- Select 'Delete Files'
- Click 'Yes' when asked to confirm
- Click 'Close'

Internet Explorer 8
- From the menu, click 'Safety' then 'Delete Browsing History'
- Make sure the 'Temporary Internet Files' checkbox is ticked
- Click 'Delete'
- Click 'Close'

Internet Explorer 9
- From the menu, click 'Tools' then 'Internet Options' (you may need to first press the ALT button to display the menu bar)
- Select the 'General' tab and click the 'Delete' button in the 'Browsing History' section
- Ensure that the 'Temporary Internet Files' and 'Cookies' checkboxes are ticked
- Ensure that the 'Preserve Favorites website data' checkbox is not ticked
- Click the 'Delete' button
Note: If the above does not work for you, see the link below for further instructions
http://kb.wisc.edu/page.php?id=15141

Opera
- From the menu, select 'Settings' and then 'Delete Private Data'
- Click on 'Detailed Options' and ensure the 'Delete session cookies', 'Delete all cookies' and 'delete entire cache' checkboxes are ticked
- Click the 'Delete' button

FTP-ashario
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World Cup Qualification Process

Post by FTP-ashario » Fri Oct 19, 2012 1:41 am

There is now a World Cup and T20 World Cup qualification process in place. Mid-season tour results count towards qualification, with the top 12 ranked teams qualifying for the World Cup.

The qualification points system will reset after each World Cup. Points will be earned for each win, loss or tie in competitive matches as follows.

Code: Select all

2 rankings points awarded for a win
1 rankings points awarded for a tie
0 rankings points awarded for a loss

2 rankings points awarded for playing a match in div 1
1 rankings points awarded for playing a match in div 2
0 rankings points awarded for playing a match in div 3
The 12 teams with the highest number of points will qualify. In the event of a tie, the team with the highest placing in the most recently completed tour will be placed higher.

Note: When points are calculated, the game starts from the most recently completed World Cup and works forward from there. If the game cannot find the most recent relevent World Cup (eg for the Season 20 U-19 T20 World Cup), the game instead goes back 2 seasons and starts from there.

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Re: Game FAQ / Rules Addendum

Post by Admin_team » Tue Aug 19, 2014 3:25 am

Some information on ticket prices, moved here from the New Players forum.

I'm not sure of it's origins exactly, but credit to T-Unit & Vitamurmillo for saving the information.

Sponsorship
Div SOD T20 YOD YT20 total
1 85,000 63,750 34,000 17,000 199,750
2 72,250 54,188 28,900 14,450 169,788
3 61,413 46,059 24,565 12,283 144,320
4 52,201 39,150 20,880 10,440 122,671
5 44,371 33,278 17,748 8,874 104,271
6 37,715 28,286 15,086 7.543 88.630
7 37,715 28,286 15,086 7,543 88,630

Gate Takings
Div SOD T20 YOD YT20
1 12.00 9.59 4.79 2.40
2 11.41 9.11 4.55 2.28
3 10.84 8.65 4.32 2.16
4 10.29 8.22 4.11 2.06
5 9.78 7.81 3.90 1.95
6 9.29 7.42 3.71 1.86
7 9.29 7.42 3.71 1.86

Ticket Prices for PC are $6 in Round 1, and increase by $0.5 per Round.

Note that all prices listed are for total income for both teams playing, so make sure you include whether you're home or away during calculations. The home team receives two-thirds of the gates, except in PC matches where gates are split 50-50.

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